By A Mystery Man Writer
The modern VR rendering pipeline involves multiple steps broadly categorized as rendering and post processing. Post rendering, the HMD compositor processes the rendered views to better suit the…
How Precision Time Protocol is being deployed at Meta
Fatigue-free visual perception of high-density super-multiview augmented reality images
Meta OVR hands synchronization
VR's a hog: How to get the most out of multicore CPUs for VR performance
Cross-Process Synchronization Improves VR Performance
Zero latency: Real-time synchronization of BIM data in virtual reality for collaborative decision-making - ScienceDirect
Cross-Platform Metaverse Development: Key Trends and Strategies
Zero latency: Real-time synchronization of BIM data in virtual reality for collaborative decision-making - ScienceDirect
Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12
EEG-based analysis of various sensory stimulation effects to reduce visually induced motion sickness in virtual reality
Multi-User Editing Reference for Unreal Engine
ZeRO-Infinity and DeepSpeed: Unlocking unprecedented model scale for deep learning training - Microsoft Research