By A Mystery Man Writer
Is there any way to move vertices of one object towards the surface of another and in doing so having the seam between the two disappear visually due to the overlapping area having a similar enough tangent? Like moving the “tool area” vertices of object a along their normals (or screenspace depth perhaps) and do a ray/triangle intersection with object b. Use case being my tablet sucks and so I’d like to have for example eyelids as a higher poly separate object than the rest of the head, withou
Moving tool - pulling geo in depth - Feature Request - Nomad Sculpt
How does one fix this? Holes jagged, not defined, and smooth tool fills them up. : r/NomadSculpting
Unreal Engine 5.1 Release Notes
Mask Selection - Feature Request - Nomad Sculpt
Sampling from the inside - Feature Request - Nomad Sculpt
How do i simple merge (1.76) - Tips, Tutorials and Help - Nomad Sculpt
Topology
Locked vue option - Feature Request - Nomad Sculpt
Greyscale Heightmap Renderer - Feature Request - Nomad Sculpt
Multiple feature requests - ongoing thread - Feature Request - Nomad Sculpt
Ability to use one object to split another - Feature Request - Nomad Sculpt
Your Mesh is Smooth, My Mesh is NOT 🤔