By A Mystery Man Writer
I am trying to get a mesh to cast a shadow on a plane. The mesh is recieving light and casts shadows on itself but not on the plane. Also a ray of light is bouncing of the plane where it looks like the directional light hits. Code for creating scene and renderar in mapbox: var modelTransform = getModelTransform(location); var customLayer = { id: "3d-model", type: "custom", renderingMode: "3d", onAdd: function (threeMap, gl) { this.camera = new THREE.Came
Unable to see shadows on ground plane - Questions - three.js forum
Shadows: incorrect shape and transparency ignored - Questions
How disable shading on the mesh? - Questions - Babylon.js
Model not casting/receiving shadows - Questions - three.js forum
Mesh not casting shadows on other mesh and mysterious ray of light
Changing mesh visibility from the scene - Questions - three.js forum
Shadows are not right with meshes - Questions - three.js forum
three.js - Issues casting shadow - Stack Overflow
Three.js Spotlight casting shadow without an object - Stack Overflow
three.js - Trouble using toonshader in three js on objects that
Unreal Engine 5.1 Release Notes