By A Mystery Man Writer
ORIGINAL TITLE: After opening the BuildingEscape project today, the shadows have messed up I’m at the point in the Building Escape section when you import a door. I made my own in Blender and imported that but after rebuilding the scene noticed that the shadows of the two primitives you add the WorldPosition component to have gone wonky (see screenshot). I’ve tried deleting my door from the scene and rebuilt to see if it was causing the problem but it changed nothing. The most severe exam
Shadow Casting Unreal Engine Documentation
Self Shadow Only in static lighting - Rendering - Epic Developer
Design and Implementation of A Distributed 3D Computer Game
Why foliage doesnt receive static shadows if i disable cast static
Cast shadow on instance mesh - Questions - Babylon.js
Shadow Casting Unreal Engine Documentation
How to Fix Inaccurate Shadows / Ugly Shadow of Static Mesh When Enabling Nanite
Against The Mountain - First Person Adventure Platformer - Devlogs
Stop shadow casting using material - Blueprint - Epic Developer
Self shadow - mesh is too dark (with PG example) - Questions
Unreal Engine: Open World Landscapes, Greg Wondra
SetMesh() – making it
My own variant rules (character abilities ! )
Support casting shadows of actors · Issue #952 · pyvista/pyvista · GitHub